Dracula's Castle Reimagined in 2̶0̶1̶8̶ 2020?
(02-10-2019, 12:05 AM)Spy Hunter Wrote: There is also that white truck there a guy working and a pile of wood in front of game time, they are definately working on dc.

They aren't working hard enough though. That dumb tiger mural is still there lol.
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 Expert on SALTAIR -- The Coney Island of the West
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So will there or will their not be an arcade there when Lagoon opens? I think that's the question that needs to be answered
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(02-10-2019, 01:41 PM)DeLorean Wrote: So will there or will their not be an arcade there when Lagoon opens? I think that's the question that needs to be answered

I hope so. I hope castle uses the space or expand. Seance or make its exit better than a 1980s arcade.
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 Expert on SALTAIR -- The Coney Island of the West
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I am willing to bet arcade still will be there.
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(02-10-2019, 02:33 PM)UtahCoasterEnth Wrote: I hope so. I hope castle uses the space or expand. Seance or make its exit better than a 1980s arcade.

(02-10-2019, 02:42 PM)Spy Hunter Wrote: I am willing to bet arcade still will be there.

I don't know for sure when or what stuff will change, but I predict by 2021 there will be a magic/gift shop replacing Game Time that may also include one or two arcade fortune telling machines. Dracula's Castle will be re-imagined and slightly expanded and also exit through this gift shop*. I think they're going to create a themed spooky area around the building to some degree. The Tiger will be gone and new spooky facade/decor will go in its place. A significant amount of work will be done on the original Drac's facade as well.

For 2019 there will definitely be a new stairway/ramp and other improvements to the courtyard area. Something else is also happening inside but I can't say for sure what it is. If Game Time is still there I think it would be a really good idea for people to get as many pix/videos of it as they can. It's days are likely numbered.

*It seems that the current unloading area for Drac's has safety issues, there has been at least one lawsuit involving it and there's a reason the final exit door is always open now even though it wasn't originally intended to be that way.
Banana
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This I can say... we only went on Castle once and it was because my wife was trying to get out when another car hit them from behind... wasn't a big deal she was a little scraped up, but she vowed not to ride that ride again
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(02-10-2019, 10:20 PM)DeLorean Wrote: my wife was trying to get out when another car hit them from behind...

Exactly. I don't see them re-imagining the ride without fixing this. The best way is probably a new exit.
Banana
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(02-10-2019, 10:36 PM)jetstar2 Wrote: Exactly. I don't see them re-imagining the ride without fixing this. The best way is probably a new exit.
A new exit may help but in my opinion the real problem is the design of the cars themselves. They are from a different era. Hard to get into and even worse to get out of. When DC gets it's make over I'm sure it will have lines that surpass what Terroride had/has. They're going to need to do what they can to boost capacity.
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(02-10-2019, 11:31 PM)crooks.mark Wrote: A new exit may help but in my opinion the real problem is the design of the cars themselves. They are from a different era. Hard to get into and even worse to get out of. When DC gets it's make over I'm sure it will have lines that surpass what Terroride had/has. They're going to need to do what they can to boost capacity.

Yeah, they might change the cars too. In Drac's you are seated like 6 inches off the ground while in Terroride you're like 3 feet off the ground. Drac's has to have low seated cars or you'll be able to touch the ceiling in the station which isn't OK. Low seated cars are always going to be somewhat harder to get in and out of even if they do replace them.

The ride's track delivers the power to the cars. The track is divided into different sections which are turned on and off to stop/start the cars at the ride entrance/exit. The border between the main ride track section and the unloading section is right at the exit door. A car on the main ride section won't hit the unload section and come to a stop quick enough to avoid hitting another car that's already in the unloading section. These collisions aren't safe enough by today's standards. There has been at least one lawsuit. The cars being hard to get out of certainly doesn't help, but they'll have to also alter the track to fix it even if they do get new cars.
Banana
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(02-11-2019, 12:08 AM)jetstar2 Wrote: Yeah, they might change the cars too. In Drac's you are seated like 6 inches off the ground while in Terroride you're like 3 feet off the ground. Drac's has to have low seated cars or you'll be able to touch the ceiling in the station which isn't OK. Low seated cars are always going to be somewhat harder to get in and out of even if they do replace them.

The ride's track delivers the power to the cars. The track is divided into different sections which are turned on and off to stop/start the cars at the ride entrance/exit. The border between the main ride track section and the unloading section is right at the exit door. A car on the main ride section won't hit the unload section and come to a stop quick enough to avoid hitting another car that's already in the unloading section. These collisions aren't safe enough by today's standards. There has been at least one lawsuit. The cars being hard to get out of certainly doesn't help, but they'll have to also alter the track to fix it even if they do get new cars.

I'm quite aware as to how the track system works on these rides. Another solution is to put another 'block' section immediately before the exit station that would stop the car if another one is still unloading. The point that I'm trying to make is these cars were put into service decades before the litigation happy society we have today. The exit is another lawsuit waiting to happen. They just are not going to be adequate for an attraction that'll need to handle a lot more people than it does now. Another problem I see is if they do expand the ride they're going to need more ride vehicles or space them even further apart which is really going to kill capacity.
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